Step into my world of learning and growth as a 3D VFX and Digital Composition artist. In this article, I will share one of my early projects, reflecting on the techniques and concepts I explored during this formative phase. Join me as I revisit this creative endeavor and look forward to the future of my craft.
A Glimpse into the Past
During my early days as a 3D VFX and Digital Composition artist, I was eager to explore new techniques and experiment with various tools. Through trial and error, I developed a better understanding of the creative process and the importance of visual storytelling.
Abandoned City: A Learning Experience
One of my earlier projects, Abandoned City, allowed me to delve into the realm of visual storytelling. Utilizing Photoshop and Nuke, I created a concept drawing that illustrated depth and perspective in a 2D cityscape. This project was a valuable opportunity to practice and learn the intricacies of these powerful tools.
Embracing the Journey
As an aspiring artist, I recognize that there is always room for growth and improvement. I invite you to follow my creative journey as I continue to explore the fascinating world of 3D VFX and Digital Composition, building on the foundations laid during these early learning experiences.
In this section, I will provide a more in-depth look at my early project, Abandoned City. This project allowed me to practice my skills in Photoshop and Nuke, as I sought to create a visually captivating 2D cityscape that appeared to have depth and perspective.
Abandoned City: The Concept
The concept for Abandoned City was born out of a desire to challenge myself and experiment with new techniques in Photoshop and Nuke. I envisioned a city that had been left behind, a place where time stood still, and nature slowly reclaimed its territory. This idea served as the foundation for my concept drawing.
Created using Photoshop and Nuke
To bring my vision to life, I used Photoshop and Nuke, two powerful tools that enabled me to craft the intricate details and simulate depth in my 2D cityscape. Photoshop allowed me to create the necessary textures, while Nuke helped me achieve the desired depth and perspective effects.
Concept Drawing: Camera Pan and Depth Simulation
In the concept drawing, I incorporated a camera pan to simulate depth and perspective in the 2D cityscape. This technique involved carefully layering elements and adjusting their size and position to create the illusion of a three-dimensional environment. The result was a visually engaging piece that showcased my growing skills and passion for visual storytelling.
Through projects like Abandoned City, I continue to learn and grow as a 3D VFX and Digital Composition artist. I am excited to build upon these foundations and create even more compelling visuals in the future.